Posted on January 4th, 2017

Fellow members of the glorious PC master race: we bear good news! Today we are proud to announce the Gamers for Giving 2017 headline tournaments for PC enthusiasts! Tournaments for each of the following titles will feature guaranteed cash prizes AND/OR sponsored hardware and gift cards. Tournament entry will be available to all PC gamers who purchase seats in our BYOC LAN party.
Note: the LAN features activities for competitive and casual gamers alike. Consoles are also welcome in the LAN. The list below simply includes the titles we’ve selected to feature as our headline PC tournaments. There will certainly be an array of additional games played at the LAN. We will post information regarding our lineup of casual activities in the coming weeks.
Settings and respective prize pools for each tournament will be made available in the near future. For the time being, we hope this preview will give you the chance to ready yourself and prepare for an incredible weekend of competition at Gamers for Giving 2017!
Registration opens Friday, January 13th. We look forward to seeing you on April 1st and 2nd at the EMU Convocation Center!
Gamers for Giving 2017 will include PC tournaments for the following games:

Tournament Format: 6 vs 6
Prize Type: Cash Prize (TBD)

Tournament Format: 5 vs 5
Prize Type: Cash Prize (TBD)

Tournament Format: 5 vs 5
Prize Type: Cash Prize (TBD)

Tournament Format: 1 vs 1
Prize Type: Sponsor Hardware / Gift Cards (TBD)

Tournament Format: 3 vs 3
Prize Type: Sponsor Hardware / Gift Cards (TBD)

Tournament Format: 1 vs 1
Prize Type: Sponsor Hardware / Gift Cards (TBD)
Posted on December 13th, 2016

Heads up, friends! Gamers for Giving 2017 tickets will go on sale Friday, January 13th!
Over these few weeks, we’ll be updating the Gamers for Giving website with all kinds of goodness related to next year’s event. Be on the lookout over the coming days as we upload our list of headline tournaments, travel information, ticket availability, and share various ways you can support the big fundraising goal!
As we get closer and closer to April, we’ll start rolling out our broadcast schedule, as well as any special activities taking place on the big weekend.
2017 is going to be an incredible year for Gamers Outreach, our programs, and those we support. We can’t wait to celebrate with you at Gamers for Giving!
Hope to see you on April 1st & 2nd at the EMU Convocation Center!
Posted on October 11th, 2016

Mark your calendars, fellow gamers! Our next annual Gamers for Giving event will be taking place on the weekend of April 1st & 2nd, 2017!
No, this is not an April fool’s joke – but think of the potential for streaming content!
We’ll once again be returning to the Eastern Michigan University Convocation Center, a venue which hosts a wide array of events, including concerts, tradeshows, banquets, and Gamers for Giving!
Over the coming weeks, we’ll release more information regarding the 2017 event, including our fundraising goals, and schedule of headline tournaments and activities. As usual, you can expect a full weekend of competitive tournaments and casual LAN camaraderie.
In the meantime, we’re still working away to scale Project GO Kart and exercise the resources generated from our previous event! Be on the lookout this holiday / early next year as we begin rolling out the first new GO Kart units!
You can stay in sync with the latest news related to Gamers for Giving 2017 by following the Gamers for Giving blog, or following Gamers Outreach on Twitter and Facebook. Be sure to use the official hashtag #GFG2017 on Twitter!
We can’t wait for next year’s event! Great things are in store, friends. Hope to see you there!
Posted on March 28th, 2016

We’ve just uploaded a huge batch of photos from Gamers for Giving 2016 over on our Facebook page. Feel free to tag yourself, or share the photos with friends!
Did you take any photos during the event you’d like to share? Send us an email at contact@gamersoutreach.org! We’d love to include your pics in our album, and give you credit wherever possible!
All the event photos can be found here. Enjoy!
Posted on March 16th, 2016

The results are in! Thanks to attendee entry fees, donations during the event, our fabulous stream team, and our sponsors, the grand total raised during Gamers for Giving 2016 was… $172,494.55! Wowza!!
Here’s how that all broke down:
Total raised = $172,494.55
This is absolutely incredible! We greatly surpassed our original $100K goal, and raised triple what was generated during last year’s event! This is an outstanding achievement, and we’re so thankful to everyone who was involved. To all those who participated, THANK YOU! We can’t wait to put these funds to use within children’s hospitals across the country.
Looking forward, our major goal this year is to proliferate Project GO Kart. Gamers Outreach currently supports 16 children’s hospitals. With the funds we’ve raised at Gamers for Giving, we’ll be able to construct GO Karts to benefit kids at many, many more all around country!
We also hope to use these funds to better streamline the GO Kart program. When we started Project GO Kart, it was a one-off initiative for our local hospital. Now however, nearly every other week a parent, donor, or hospital reaches out seeking GO Karts to benefit patients. In order for us to properly scale the program, there are a few major development challenges we hope to address.
Second: we need help delivering GO Karts! We’ll need to reach out to gamers across the country who can help visit hospitals where GO Karts are being delivered. This is a volunteer opportunity we hope to discuss more beginning this summer, when the first GO Karts of the year begin rolling out!
Lastly: we hope to make the GO Karts more accessible for donors by implementing software tools that enable community based fundraising. Shortly before this year’s event, we launched the Gamers Outreach fundraising platform. While it’s only the 1.0 version right now, this is a platform we will continue to develop that will empower patients, gamers, and families to fundraise for hospitals of their choosing.
We can’t wait to continue to share the work you’ve enabled within children’s hospitals. As gamers, we’re just happy to have the opportunity to be a part of this! It’s been incredibly special to see the joy GO Karts help bring to the hospital environment. Thank you all so much for everything you’ve done for patients and families!
Be sure to keep up with the development of our charity programs throughout the year at www.GamersOutreach.org.
We hope to see you at Gamers for Giving 2017!
Posted on March 16th, 2016
Hey there, guys. Zach Wigal here. It’s rare I would ever write an article on the Gamers for Giving website from a first person perspective. However, in this case, I believe it’s appropriate to help further address the cancellation of this past weekend’s Halo tournament.
First and foremost, whether you made a request or not, we will be issuing direct refunds to all players who purchased passes to compete in the Gamers for Giving 2016 Halo tournament. We know you all enter for a variety of reasons. Some of you participate to support our fundraising efforts, others participate to enjoy a competitive experience. Whatever the case, you had an expectation to compete, and that went unfulfilled. Each team pass will be refunded to the original purchaser.
The refund process will take about a week to complete. LANFest handles the ticketing process for our event, and we’ll need to coordinate on transactions that may be outside PayPal’s normal refund window. If you prefer to support the cause, you are welcome to make a donation upon receiving your refund.
Our team is just as disappointed by this year’s Halo tournament cancellation as you are. We spend months preparing, promoting, and organizing each activity at Gamers for Giving. Our event is managed almost entirely by volunteers. Many of our volunteers pay their own travel, take vacation days at work, or spend time away from friends and family so they can be a part of creating a memorable experience for each of our attendees. For the entire week leading up to Gamers for Giving, our core staff averaged less than 5 hours of sleep per night. We pour our hearts and souls into this event. While we’re proud to have surpassed this year’s fundraising goal, and we’re certainly glad other aspects of the event were enjoyed by many, it’s disheartening we couldn’t share a complete experience with our Halo attendees. For more than eight years, Halo tournaments have been a large component of Gamers for Giving. The franchise is what led to the start of our organization, (which oddly enough, was sparked because of another canceled Halo tournament) and we were really looking forward to hosting a great event for all of our Halo competitors.
Before diving too deep on a topic I feel is important to discuss, I wanted to provide some clarification as to our handling of the weekend’s tournament. On Sunday morning, we posted an announcement on the Gamers for Giving website which briefly touched on the efforts our team made to save the weekend’s Halo tournament from an issue we later realized was out of our hands. The original post was crafted for the sake of brevity, as we were in the midst of the event itself.
We have a capable and experienced staff, and you deserve to understand how we prioritized our decisions, since they ultimately affected your time and resources.
Our primary goal on Saturday was to do everything within our power to ensure the Halo tournament would take place. The following is a rough timeline for what transpired during the time of our event, which will at least provide you with additional context so you can know every effort was made by our team:
So what really happened in all this? To be honest, we’re still not quite sure. Our current leading theory is that we may have been the victim of a potential in-game coding bug that could have been created after the game’s latest patch, which specifically makes reference to stability and networking improvements that “Improved stability when joining custom game lobbies” and “Resolved issues surrounding multiple Xbox Ones playing on the same network.” We are the only tournament (we’re aware of) to have taken place since the patch went live, so it’s possible our system update caused the problem, but was otherwise unnoticed by the vast majority of the community playing games from home. This theory is further reinforced given MES also had issues with custom games within their home venue, despite having successfully run a tournament a couple weeks prior. With that said, we were also informed that on Sunday ~2 PM, players who had signed up to compete in our Halo tournament were able to successfully connect to custom games at a local house LAN party. Unless some type of hot fix was introduced, if other players were indeed able to consistently connect to custom games, it would seem unlikely we’d be affected by a patch. If the patch was an issue, it’s also possible that our packet traces sent to 343 in the late evening provided them with information to issue a hot fix overnight or early next day.
Whether or not we were impacted by the patch is unconfirmed and purely speculative, but we’ve not yet heard from 343 as to whether that could be true. Many of their staff members are preparing for the upcoming HCS event, so we may not be able to have full conversations for another week. We also heard various reports from players that in the evening of Saturday, similar occurrences were arising from players who later went home to test their own connectivity. Again, this is somewhat unconfirmed – and could simply be word of mouth rumors. But if true, it would further support our leading theory internally.
With all that said, I would like to take a moment to express my own thoughts on a few talking points gamers have raised via social media and Reddit. The following portion of this article is my own, sole opinion, and does not necessarily reflect the views of Gamers Outreach / Gamers for Giving staff as a whole:
We have received some inquiries as to whether we plan to host another Halo tournament online. To be entirely honest, given the context of our situation, I don’t believe that would be right for us to do. The reason is this: I believe multiplayer stability for competitive console titles is a topic the community deserves to have a dialogue about. A central theme of Gamers for Giving is the tangible, communal act of gamers gathering together for a good cause. Our event is an opportunity for gamers to share our passion for a greater good – and to do so in person. As a community, we were prevented from that happening this weekend, despite our staff’s due diligence. An online tournament would simply be lip service, and would require more resources from both our attendees and the charity. Attempting to exercise those resources (which after refunding players, would certainly be a detriment to the cause) would entirely miss the point of why we organize Gamers for Giving in the first place. It’s not just about a tournament. Online tournaments are hosted almost every day by Beyond Entertainment, MLG, ESL, etc. Any player can enter those at any time. Gamers for Giving is about an underlying purpose which is meant to inspire involvement and action. Everyone’s participation is contributing to a palpable vision. Our event celebrates gamers coming together in real life to create tangible change. That’s a big part of what makes the event so special. From our perspective, that’s what the Halo community was barred from participating in this past weekend.
On a more general level, there is something else I think is important: console LANs don’t happen anymore. The number of conditional standards TOs have to satisfy just to have a simple tournament in a local college is obstructive. I don’t believe that’s healthy for community development. Even 343 hosts the HCS tournaments on a portable dedicated server. What hope is there for a grassroots scene to flourish when a game’s developer can’t have faith in accessible, on-hand infrastructure?
Don’t misunderstand me. The HCS program and work being done by the team at 343 and Microsoft is pushing competitive Halo to heights its never seen before. It is incredible what players can hope to achieve if they demonstrate the skill and commitment necessary to compete at a high level. But without an infrastructure or stable platform functionalities that support even the humblest tournament, our community will suffer the effects of ivory tower syndrome. A culture will be created that lacks independence, and discourages the community from self-organizing offline. That last part is important. It is my belief our ability to organize for socialization, competition, and interaction offline should be amplified by what we can do online, not deterred by it.
I’ll say this in closing – Halo community: this past weekend’s Gamers for Giving was a tremendous success. Despite the Halo tournament being canceled, you share in that success with us. You are the community from which we were born. Our Halo tournament’s cancellation was due to a situation that was beyond our control during a weekend where a lot of good was accomplished. I write this post to simply let you know that, as we move forward and celebrate that success and exercise the resources the community has helped generate, we have not and will not forget about you. We hope and plan to host Halo at next year’s Gamers for Giving once again, even though the current state of the world certainly makes it difficult to do so. I hope you’ll be joining us.
Posted on March 13th, 2016

That’s all, folks! Gamers for Giving 2016 is a wrap!
Thank you to everyone who came out and supported this year’s event! We were so glad to have you join us at the EMU Convocation Center, and we hope you enjoyed the weekend’s festivities!
We’re thankful to say we substantially surpassed this year’s fundraising goal! Thank you to everyone who supported the cause. You are all incredible people, and we can’t wait for you to see the impact your donations will have throughout the year!
Our team is currently working to pack up the venue. We’ll be posting final results from the weekend in the next day or two!
More to come…
Posted on March 13th, 2016
Halo players,
It’s with deep regret we must cancel this year’s Gamers for Giving Halo tournament.
For eight years, we’ve had the privilege to consistently host some of the most competitive and enjoyable Halo tournaments in the Midwest – including a portion of last year’s Halo Championship Series.
We’re proud to say our roots as an organization come from Halo. Through thick and thin, it’s a community and franchise that has remained near and dear to our hearts. We have always looked forward to including Halo as part of Gamers for Giving.
Due to encountering an unrecognizable error in the custom games matchmaking platform, we are unable to successfully host this year’s tournament. This was an entirely unanticipated and unexpected occurrence, and was not an error we encountered during any of our test sessions with the consoles. After spending multiple hours testing various network configurations, swapping switches, interacting directly with 343 Industries, and even considering a venue swap – it has simply not been possible to initiate custom game sessions in a reliable tournament environment.
This is not a decision we made lightly, and we deeply regret any inconvenience this has caused our attendees. Please know this decision was made after exhausting all possible scenarios that would’ve reasonably included any hope of the tournament happening within the means of our attendees, volunteers, and resources. We know some of you have traveled far distances to compete at Gamers for Giving this weekend, and we want to make things right as best we can.
If your team would like a full pass refund, we will be honoring requests until March 21st, 2016. Please open a support ticket through the LANFest website with the subject line “Halo Refund Request”, and provide the PayPal transaction ID from your original purchase. The refund will be issued through the same method of payment your team pass was purchased.
Alternatively, we are happy to offer complimentary Sky Loft passes to teams who would rather allocate the cost of their tickets to the fundraising goal of Gamers for Giving. If your team would like to join us for the remainder of the event as a Sky Loft guest, please visit the console check-in desk and present your team’s registration or photo ID. We’d love to spend the weekend with you in our hospitality lounge.
We apologize again to all of you who’ve made the effort to be a part of this year’s event. We appreciate you coming out and joining us, and hope to see some of you in the Sky Loft tomorrow.
If you have any questions, please feel free to reach out directly at contact@gamersoutreach.org.
All other aspects of Gamers for Giving will continue as planned. We hope to welcome back Halo again in the future, and to see you at Gamers for Giving.
Posted on March 12th, 2016

The weekend has finally arrived! Gamers for Giving 2016 is here!
Whether you’re joining us online or attending in-person, here’s a cheat sheet for what you’ll need to know:
For those watching online:
For those attending in person:
We’ll see you this weekend!
Posted on March 11th, 2016
